A blog about taming the butterfly, learning the Sylphis3D game engine.
I guess I'd like to start of with the little story about what happened when I tried to contact Harkal, the developer of Sylphis. No, nothing here'll be a great long thing stringing on without end; I'll keep it as short as I possibly can, but I do still think you should all hear what happened.
Read More...I'll not give too much an introduction, but enough so you know who I am, and more, what this website and Sylphis are all about. First, me. My name is Derek Mounce, and I'm --well, we'll say its enough for now to know that I'm someone in the process of learning Sylhpis. And, that, of course, brings me to Sylphis itself. ;) Sylphis is a very impressice 3D game engine from Harry Kalogirou. What the Sylphis site will tell you is that Sylphis is a "next-gen" engine --has features like per-pixel everything, full rigid-body physics, HDR rendering, and so on. It will tell you that Sylphis has a built-in IDE, can be fully Python scripted, and has a complete level editor based on Quark. Not many game engines can say all of that about themselves, and certainly few in the price range of Sylphis --99 euros.
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